May. 6th, 2019

notovelia: (Default)
Player
Name:Liisa
Age:31
Contact: demonrubberducky on plurk
Other In-Game Characters: None currently, previously Ravus

Character
Name: Ovelia Atkascha
Age: 17ish (the game spans a few years)
Gender: Female
Canon: Final Fantasy Tactics
Canon Point: Post Chapel Ruins Parting with Agrias

History: wiki link

Personality:
"God, Please help us sinful children of Ivalice."

Ovelia is introduced with this prayer at the start of the game. Though her guards urge her to depart so they can escort her safely away her monastery, she politely but firmly refuses to be rushed. Ovelia has a strong faith in the Church of Glabados, as well as in her (supposed) noble bloodline. Her strong faith allows her to cast curative magic with 'sacred light'. However, this same reliance on a higher power also instills in Ovelia a certain passivity. She prays, but she does not act. She lives out her life as a prisoner in various convents and monasteries because this is her duty as a princess. Because she believes so firmly that she must suffer isolation as a martyr for her people, she never tries to change her circumstances or take a leadership role.

"I am a daughter of House Atkascha! I'll take no orders from you!"

Ovelia's entire life is shaped by a lie- that she is a princess of the House Atkascha. Until this illusion is shattered by Folmarv's revelation that she is a replacement for the real princess, who died in infancy, she takes great pride in her bloodline and role (even while wishing she was not a princess). Her royal pride, indeed, becomes the only real armor she has when facing the world. When Delita kidnaps her at the game's opening, she is no match for him physically, but she fights back by demanding that she be unhanded by the knave. It does not work, but it is a rare moment of defiance for Ovelia. Her pride leads her to go on a hunger protest when she is kept captive by Folmarv, and to demand that Delita stop mocking her by calling her a princess once she learns the truth. At the canon point she is at, her pride is shaken, but she will still use the 'stubborn princess persona' as a barrier between herself and others when she is threatened.

Even this I thought a burden light enough, if it meant the kingdom would know peace."

Ovelia has lead a lonely, sheltered life, cast off from the rest of the royal family for whom her presence is an embarrassment. Though she feels sorrow because of this, she accepts it because of her kind and gentle nature. The thought of others suffering on her behalf far outweighs her own suffering, and the war fought in her name weighs heavily on her conscious. She is a pacifist who trusts in others and who genuinely wishes for world peace even at her own expense. Her only job skills are used for healing and granting good statuses to her allies; when she is a guest in battle, she will heal or retreat rather than attack her enemies. When a tortured Orran escapes into her room, she has no power to defend him, so she instead helps him the only way she can, by begging Delita to show him kindness. In spite of her pride, she is one of the few nobles in a bloodline-obsessed society who is willing to treat all classes of people with respect. She advises them to not bow and allows those around her to call her by her name, rather than her title.

"You wish only to use me like the rest!"

Though she rarely gets the chance to meet new people, she bonds with them quickly and trusts the completely. Alma, Ramza, Agrias, and Orran all come and go from her life, but leave a lasting impression. She lets them make decisions about where she should go and how to proceed. She also naively puts her trust in Delita, and his betrayal (and what she perceives as his murder of her friends) eventually drives her to her one and only act of violence- trying to kill him to free herself and save the kingdom from his influence. Just like her resistance at the very opening of the game, she knows it is a futile attempt, and ultimately fails.

"No value even in my living."

Ovelia's self-worth wavers throughout the game. From the start, she knows her life is a burden on others: First, she is adopted by her elder half-brother as an heir because he cannot produce one; when the king finally does have a surviving son, she is an unnecessary spare heir and potential threat to the young prince; after the king's death, she is the unwilling banner behind which the puppeteers manufacture a war of succession. She combats the guilt she feels about this by trying to be the ideal princess. She suffers silently and strives to play her role. She is a model student and a pious churchgoer. She preens when she is given the chance to recite a church legend in front of a Cardinal and receive his praise.

Once she loses her identity as Ovelia, she feels deeply depressed. She could endure her isolation and guilt if it served a higher purpose. When it does not, she sees no point in any of it. She ends up clinging to the hope that Delita will change the world for the better and bring peace to Ivalice; when she realizes that he is has become no different from the nobles he deposed to gain his crown, she decides she would rather die than continue to live as a puppet.

Samples: TDM with Jade
TDM with Maul

Vaikuntha
Moogle Name: Moglandeau
Moogle Gender: Male

First Job: White Mage
Second Job: Astrologian
Melody: Aegis: Bestow an array of protective boons to a single target: Reraise, Regen, Protect, Shell, Haste. These effects will last 3 turns, increasing by one turn with each level.

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November 2020

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